/* ===========================
   Triple C — Animation States
   Pre-animation states for GSAP
   =========================== */

.anim-fade-up {
  opacity: 0;
  transform: translateY(40px);
}

.tag-cloud__item {
  will-change: transform;
}

.logo-bar__track {
  will-change: transform;
}

.count-up {
  display: inline-block;
}

/* will-change: max-height removed — max-height is a layout property,
   not GPU-compositable, so this hint wasted GPU layers with no benefit */

/* Grain overlay on body for texture */
body::before {
  content: '';
  position: fixed;
  inset: 0;
  background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noise'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noise)' opacity='1'/%3E%3C/svg%3E");
  opacity: 0.025;
  pointer-events: none;
  z-index: 9999;
}
